![]() ![]() Todd Howard and fellow game leads promise a return to old school RPG elements. In my humble opinion, the style echoes Stanley Kubrick’s 2001: A Space Odyssey.īethesda’s developer diary has given insight on the all-new engine, lore, narrative, and gameplay direction the studio will take. However, the images seem to be in line with Starfield’s established ‘NASA-punk’ aesthetic giving further credence to the legitimacy of the leak. Image source: RedditĪccording to the Reddit post, the images are early production-level asset screenshots and seem to be sourced from the game’s 2018 build. If anything, this leak adds fuel to the hype train that is Starfield. With no gameplay in sight and following the recent E3 2022 cancellation, this brief glimpse comes as a welcome surprise to Bethesda fans. It appears that five new images have leaked showcasing high-quality textures, building assets and early HUD design. Despite being scheduled for release in seven months, we still know very little about Bethesda’s upcoming Space Opera. In the meantime, you can check out a game trailer for Starfield in the video we have embedded above.Starfield is one of the most highly anticipated games of the year. As long as there are no unexpected delays, we can mark our calendars down for September 6, 2023, as the game will launch on both PC and Xbox Series X/S platforms. Meanwhile, Starfield itself will be launching later this year. If you didn’t catch that stream when it happened live, you could view the video and a quick recap of what was showcased right here. We got a look into the gameplay along with information regarding exploration, ship creation, and character customization. Led by game director Todd Howard, studio director Angela Browder and art director Matt Carafano, the trio discuss everything from why they make video games to why the studio decided to dive. Now Starfield had a new major deep dive recently. With Id Software known for their first-person shooters, it seems that some of the visual components, like motion blur, were lifted off their engine to help out Bethesda in their current development project. Todd noted that Bethesda wanted to bring out some aspects of the id Tech engine and incorporate it with the Creation Engine. But it seems that id Software’s focus in Starfield was aiding in the game’s visuals. So it looks like the studio had a good hand in that aspect of the gameplay for Starfield. ![]() In the past, Todd Howard noted that Id Software came in and helped out with the combat for Fallout 4. ![]()
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